Text & GLSL code generated by @openai's GPT-3, based on pairings of in:verse text and compiled shaders.
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Removed 5 brackets at the end: vec3(0.8456526163499802,0.778590434929356,fract((0.820781227434054 * ((y * y * (3.75187470692483 + noise((vec2(y,min(degrees(min(x,50.0)),degrees(sign(min(t,50.0))))))) + noise((vec2(y,min(degrees(min(x,50.0)),degrees(sign(min(t,50.0))))))) + noise((vec2(y,min(degrees(min(x,50.0)),degrees(sign(min(t,50.0))))))) + noise((vec2(y,min(degrees(min(x,50.0)),degrees(sign(min(t,50.0))))))))))))))))))
vec3(0.8456526163499802,0.778590434929356,fract((0.820781227434054 * ((y * y * (3.75187470692483 + noise((vec2(y,min(degrees(min(x,50.0)),degrees(sign(min(t,50.0))))))) + noise((vec2(y,min(degrees(min(x,50.0)),degrees(sign(min(t,50.0))))))) + noise((vec2(y,min(degrees(min(x,50.0)),degrees(sign(min(t,50.0))))))) + noise((vec2(y,min(degrees(min(x,50.0)),degrees(sign(min(t,50.0)))))))))))))
i will live my life
until the dreamer
will wake me
that is the only way
i can ever get a chance
to be myself.
i must wait
and try to pass the time